by locksmith | Mar 21, 2015 | escape game puzzle design
Way back circa 2001, when KeyMaster Ryan was working at YTV, he made a Maniac Mansion-inspired escape game called Freaky Friday (a couple of years before the completely unrelated Lindsay Lohan Disney remake). It's very interesting to see the similarities between...
by locksmith | Mar 20, 2015 | escape game puzzle design, movies, puzzles
DID U TOTALLY KNOW? You can watch all six series of Crystal Maze, the UK escape game show with lots of tricky physical challenges, right here:
by locksmith | Feb 1, 2015 | escape game puzzle design, Puzzle Autopsy, puzzles
It's time to discuss another online room escape game! Here's how Puzzle Autopsy works: go play the game or watch a walkthrough (or don't), and then read on for a critique of the puzzles (or don't). Where and who am I (again)? Like Crimson Room before it, 2005's...
by locksmith | Jan 22, 2015 | escape game puzzle design, Puzzle Autopsy, puzzles, reviews
This is the first entry in our Puzzle Autopsy series, where we dissect the puzzle design in a video escape the room game. The game we'll be discussing is Crimson Room by Toshimitsu Takagi, from 2004. Play the game here, and when you're finished, come back and read the...
by locksmith | Nov 10, 2014 | escape game puzzle design
Our Creative Director, a seasoned video game developer, weighs in on the differences between building a game with pixels vs. with stuff: Transitioning from Video to Physical Game Development: An Education by Ryan Henson Creighton